intro to Polygon Mesh Modelling and good modelling practices.
Overview of 3DS MAX User Interface and available features.
Import and use of 2D images as modelling design guides.
Introduction to polygon modelling tools, sub-object manipulation, transforms and modifiers.
Introduction to 3DS Max's default scanline renderer and materials for concept render and animation production including camera setup and lighting for a basic photo studio setup.
Geometry checking and export of geometry in preparation for 3D Printing.
After Course Completion:
Students will be able to translate a hand sketch into a 3D poly model using 3DS Max’s poly modelling tools, modifiers and transforms which they will then light and apply materials to in order to produce photorealistic renders.